❤ Health is a budget — you're playing for top 4
Spend HP like a second wallet: bleeding to 50–60 to grow your economy is fine, but never coast under ~30 without a plan to stabilize. Take the safe top-4 line over the greedy gamble for 1st unless you're clearly the strongest board.
Tap for why + the mistake it fixes ▦ Always field your max units, and prefer 2-stars
Fill the board to your level cap every round (level 6 = 6 units). Three copies combine into a 2-star (~1.8× stronger), so favor one 2-star over two extra 1-stars.
Tap for why + the mistake it fixes 🛡 Frontline tanks, backline carry — protect your damage
Tanky units on the front rows to soak hits; squishy ranged units and your main carry in the back row, tucked in a corner so enemies reach them last.
Tap for why + the mistake it fixes ⚒ Slam items — attack damage on attackers, ability power on casters
Combine components into finished items now instead of hoarding for the 'perfect' one. Put attack-damage items on an auto-attacker, ability-power items on a caster, and stack all three on one main carry before itemizing anyone else.
Tap for why + the mistake it fixes 🪙 Interest: bank in tens, live at 50
Every 10 gold you hold earns +1 free gold next round, capped at +5 once you reach 50. End early rounds on a clean 10 / 20 / 30 / 40 / 50 — never an ugly 7 or 13. Race to 50 safely, then spend only the overflow above it.
Tap for why + the mistake it fixes 🔭 Scout the other 7 boards before you commit gold
Each round, glance at the lobby: who's fielding your units (you share that pool, so your copies are scarcer), and who you fight next (if their board is much stronger, expect damage and consider stabilizing).
Tap for why + the mistake it fixes